Instant Play

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Free Forever

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Browser Game

Works on all devices

About Parking Puzzle

The lot is jammed and every driver has left their handbrake off. Each vehicle can only roll forwards or backwards along its own axis, so getting the red car out of the gate means untangling the whole jam in the right order. Tap a car and it drives as far as it can — straight out through the exit if the lane is clear, or nose-to-bumper with whatever is in the way if it is not. Twelve hand-built lots take you from a three-move tutorial through articulated trucks, ambulances that must leave first, one-way arrows, clamped cars, pedestrian crossings, traffic lights, move limits and a timed dockside gridlock. Every puzzle is verified solvable by the same breadth-first solver that powers the in-game hint button.

Controls

Input Action
Hold on a vehicle Preview its path — a ghost car and arrow show exactly where it will stop
Tap a vehicle Drive it. The half you tap picks the direction
Swipe along a vehicle Force a direction, then release to drive
Drag while holding Flip the previewed direction before you commit
Arrow keys / WASD Drive the selected vehicle (desktop)
Space Confirm the previewed move (desktop)
↺ button Undo the last move
⟳ button Restart the level instantly
💡 button Hint — highlights a genuinely useful move (25 coins, or watch an ad)

Features

  • Twelve hand-built lots across four themed bands — high street, shopping mall, airport apron and container docks — each with its own palette, props and skyline.
  • Real vehicles, never boxes. Kenney's car kit supplies sedans, taxis, vans, pickups, karts, ambulances, fire trucks, delivery trucks and bin lorries, each repainted per-instance by remapping its UVs into the colour atlas so the paint changes but the windows, lights and tyres stay right.
  • A lot that looks like a lot — procedurally painted asphalt with bay markings, lane arrows, hatched exit zones and zebra crossings, plus kerbs, racing-kit barriers, city buildings, trees and street lights.
  • Failure is never hidden. Holding a car shows a ghost of where it will stop; an impossible move flashes the blocker red, honks the horn and shakes the screen.
  • Progressive mechanics: multi-cell trucks → gap-squeezing karts → emergency vehicles that must exit first → move limits → one-way arrows and clamped cars needing a key car → timed pedestrian crossings and traffic lights → the clock → full-lot clearance.
  • Undo, instant restart and a real hint system — the hint runs a breadth-first search over the live position and plays back the first move of a shortest remaining solution, so it can never send you the wrong way.
  • Daily puzzle with a streak reward, level packs, coin economy, vehicle paint skins, star ratings from each level's par, and reward animations.
  • Portrait-first, one-finger, 44px-plus touch targets, procedural audio, haptics and quality scaling for low-end phones.

Models by Kenney (CC0). Engine: three.js (MIT). All audio is synthesised at runtime — nothing is downloaded.

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